
What walks on Four Legs
Genre: point and click adventure
Engine: UE4
Team Size: 12 people
Project Duration: 8 weeks (April - June 202)
Relase: Itch.io
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What walks on four legs is a point-and-click adventure game, where the main character has to use magical portals to change his age and solve different puzzles.
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I worked on 2 of the 3 puzzles present in the game. I was responsible for concepting, blocking-out and scripting them.
Puzzle 1 - Onboarding
The first puzzle serves as an introduction to the basic mechanics to the game. I was responsible for concepting, blocking out and scripting the level.
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The game works like a classic point and click adventure, so the first puzzle had to make that aspect of the game clear.
The challenge is presented immediately and clearly laid out (surpass the guard without being noticed), and the combination of items required is fairly simple.

The goal of the puzzle is presented immediately.

The sequence of objects and obstacles is relatively simple
Full walkthrough of the first level
Puzzle 3 - the Lighthouse
The lighthouse puzzle is the last one in the game, and it is supposed to be the most complex one. Like with the first puzzle, I was responsible for concepting, blocking and scripting the puzzle.
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Again, I opted to present the main challenge, going through a broken bridge, immediately, with most of the level taking place afterwards. ​
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To escalate the difficulty, the lighthouse features more objects to gather and interact with, and requires more complex combinations, with combined objects needing to be combined again.


Some of the sketches I did before implementation

A node map to clarify the general flow of the level
Full walkthrough of the third level